Atlas of Missing Things
Restore two missing landmarks with nonogram logic. Row and column numbers describe painted runs, separated by blanks. Complete a chart to travel onward.
How to play & source
Restore two missing landmarks with nonogram logic. Row and column numbers describe painted runs, separated by blanks. Complete a chart to travel onward.
Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.
Mechanic research: Piczle Cross AdventureOriginal small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.
New tactical layer
The solved first landmark becomes an archive. Select one of its rows and stamp it onto the next chart, then reason about the differences; completing one chart now gives a reusable tool for the next.